The brief required the illustrations to have a soft transparent feel without too much detail. Five images–a viking ship, the tail of a whale, a compass, a fossil, and a hiker, were sculpted in Zbrush, deliberately understated and softly rendered in Photoshop.
Smith originally trained and worked as a Theater Designer and Scenic Artist in London before moving into a long career in Fine Art and Illustration. Nathan’s creative process usually starts with a simple sketch then progresses to a Wacom Cintiq tablet. He then sculpts in digital clay and composes his characters which often have anthropomorphic qualities in digitally painted landscapes, using combination of Zbrush, Keyshot, Photoshop, and Corel Painter, often finishing in softer 3D render. His digital work has been published internationally.